Each player without looking draws as many shards as they are allowed, usually three. Shards that are not utilized during a session are lost and return to the Cache (with the exception of specific shards).Īt the beginning of each game, the DM will put 20 Eberron, 10 Khyber, and 5 Siberys shards into a pouch, plus any individual other shards if needed. The Shards are kept in a Cache that players draw from at the beginning of each session. Prophecy Shards come in a variety of colors, each corresponding to a type of dragonshard and having a different benefit. Prophecy Shards are a re-working of the Hero/Action Points mechanic to add diversity and flavor to an Eberron game to give players chances to succeed even when their dice turn against them. The Draconic Prophecy is also a living thing, and through heroes the Prophecy can change the world in even greater ways… The Draconic Prophecy is an ever-changing tapestry of fate, revealing keys to our past, our future, and even helping to understand many of the trials in our present age.
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